Robert Benkendorf

https://www.linkedin.com/in/robert-benkendorf-48462a57

Based in Germany | Seeking remote opportunities

UTC +1/+2 (CET/CEST)

PORTFOLIO

Entertainment Design

www.robertbenkendorf.com/concept-art

3D game art

www.robertbenkendorf.com/3d-art

UI Design

www.robertbenkendorf.com/ui

SUMMARY

I specialize in concept art, UI design, and 3D production across a wide range of styles and genres.
With my passion for storytelling and detail, I focus on delivering high-quality, cohesive work that elevates the creative vision.
With a proven track record of leading art teams and managing projects from concept to completion, I bring proficiency in a wide range of tools and techniques across platforms like PC, mobile, and VR.

EXPERTISE

Concept Art & Design: Characters, environments, props, vehicles, FX, mood concepts, visual storytelling, storyboards

UI/UX Design: UI design, UX prototyping

3D Asset Creation: Sculpting, modeling, retopology, UV mapping, PBR surfacing, hand-painted textures, rigging, animation (characters & mechanics), engine implementation

World Building: Environment design, Backstories/Lore, Character Profiling

Visual Development: Color Theory and Palette, Style and Aesthetics, Keyframes, Lighting

Game Engines: Unity3D, Unreal Engine

Software: Blender3D, Zbrush, Photoshop, Illustrator, Procreate, Substance Painter, Substance Designer, Unreal Engine, Unity3D, Adobe XD

WORK EXPERIENCE

Concept & 3D Artist

Rockfish Games (Everspace 2) | Remote

06/2023 – 12/2023

  • Developed high-quality concept art and key art for space vehicles and environments, effectively communicating the art director’s vision to the team and enhancing visual storytelling.
  • Executed concept modeling and rapid prototyping for 3D assets, ensuring alignment with the creative vision.
  • Designed UI elements that seamlessly integrated with existing assets, improving navigation flow and enhancing overall user experience, ensuring consistency and visual coherence.
  • Produced marketing assets including key visuals, banners, and promotional images to support product launches and drive player engagement.
  • Developed a standalone version of the in-game star map, available in both digital and print formats, as a unique collectible for Kickstarter backers.

3D Artist, Lead Artist

Viscircle (3D real-time visualization & product configuration) | Remote

04/2017 – 06/2023

  • As Lead Artist, oversaw creative direction, managed planning of art resources for multiple projects, coordinated internal and external artists, handled project management, and ensured quality standards and budget management were met throughout the production process.
  • Developed highly optimized 3D assets for real-time rendering in web browsers, ensuring maximum performance without sacrificing visual quality.
  • Led pipeline development initiatives to streamline the production of 3D assets based on scanns and CAD data, enhancing workflow efficiency and reducing project timelines.
  • Collaborated closely with clients to build strong customer relations, delivering customized 3D solutions that meet business goals and project specifications.
  • Utilized advanced modeling techniques and retopology to process scanned and CAD data, optimizing it for real-time applications and product visualization.
  • Created detailed PBR Materials for eCommerce projects, improving the accuracy of textures and materials in 3D product configurators.
  • Contributed to the development of a sandbox 3D configurator application for eCommerce platforms, driving higher customer engagement and enhancing user interaction.

Concept & 3D Artist

Freelancer

03/2012 – 04/2017

  • Created detailed character and environment concepts for games and VR projects, enhancing narrative and world-building through visual storytelling.
  • Designed and illustrated key art that captured the visual essence of projects, contributing to successful marketing campaigns and player engagement.
  • Developed high-quality 3D models and textures using a combination of sculpting, modeling, and PBR surfacing techniques in Blender and ZBrush.
  • Created visually distinct icons and logos, ensuring clear communication of in-game actions and branding, while maintaining a cohesive aesthetic that enhanced user interaction.
  • Handled project development, asset creation, and optimization in Unreal Engine and Unity, streamlining 3D asset production pipelines to ensure seamless integration of models, and textures, while optimizing lighting and performance for VR environments, resulting in enhanced visual fidelity and improved frame rates.
  • Specialized in stylized game art, bringing characters and environments to life with unique visual aesthetics and design.
  • Proficient in hand-painted textures and PBR surfacing, achieving a balance between stylized and realistic visuals for different game genres.
  • Sculpted high-resolution characters and assets in ZBrush, and optimized for real-time engines with a focus on performance and visual fidelity.

    Concept & 3D Artist, Lead Artist

    Reakktor Media (Black Prophecy MMO (PC))

    09/2007 – 03/2012

    • Created detailed vehicle and environment concepts, contributing to a cohesive and visually compelling world.
    • Modeled and textured high-quality, optimized 3D assets using industry-standard tools such as 3DsMax and Zbrush, ensuring smooth integration into the game engine (Gambryo).
    • Led the art team in developing high-quality game assets, ensuring alignment with the creative vision and project goals.
    • Developed key art and promotional visuals that shaped the artistic direction and marketing material of major game releases.
    • Designed mood boards and concept illustrations that defined the visual tone of the project, guiding team members through creative alignment.

    EDUCATION

    Advanced Diploma in Graphic Design and Fine Arts

    College of Graphic Design and Fine Arts Freiburg

    08/2001 – 07/2006