Robert Benkendorf
SKILL SET
Concept Art & Design: Characters, environments, props, vehicles, mood concepts, visual storytelling, storyboards
UI/UX Design: UI design, UX prototyping, Animation & Motion
3D Asset Creation: Sculpting, modeling, retopology, UV mapping, PBR surfacing, hand-painted textures, rigging, animation (characters & mechanics), engine implementation
World Building: Environment design, Backstories/Lore, Character Profiling
Visual Development: Color Theory and Palette, Style and Aesthetics, Keyframes, Lighting
Game Engines: Unity3D, Unreal Engine
Software: Blender3D, Zbrush, Photoshop, Illustrator, Procreate, Substance Painter, Substance Designer, Rive, IlluGen, Unreal Engine, Unity3D, Adobe XD
Art/Creative Direction, Team & Resource Management
EXPERIENCE
UI/UX Artist
Tome & Blade Games (Archon – Demo & Pitch) | Remote Contractor
01/2025 – 8/2025
- Developed the visual concept and in-game assets for core UI elements, including menus, windows, icons, and interactive overlays.
- Developed the visual concept and assets for a diegetic 3D map interface.
- Created IP branding material, including logos, titles, color palette, mood, and application icons
Concept & 3D Artist
Rockfish Games (Everspace 2) | Remote
06/2023 – 12/2023
- Developed high-quality concept art and key art for space vehicles and environments, effectively communicating the art director’s vision to the team and enhancing visual storytelling.
- Executed concept modeling and rapid prototyping for 3D assets, ensuring alignment with the creative vision.
- Designed UI elements that seamlessly integrated with existing assets, improving navigation flow and enhancing overall user experience, ensuring consistency and visual coherence.
3D Artist, Lead Artist
Viscircle (3D real-time visualization & product configuration) | Remote
04/2017 – 06/2023
- As Lead Artist, oversaw creative direction, managed planning of art resources for multiple projects, coordinated internal and external artists, handled project management, and ensured quality standards and budget management were met throughout the production process.
- Developed highly optimized 3D assets for real-time rendering in web browsers, ensuring maximum performance without sacrificing visual quality.
- Led pipeline development initiatives to streamline the production of 3D assets based on scans and CAD data, enhancing workflow efficiency and reducing project timelines.
- Collaborated closely with clients to build strong customer relations, delivering customized 3D solutions that meet business goals and project specifications.
- Utilized advanced modeling techniques and retopology to process scanned and CAD data, optimizing it for real-time applications and product visualization.
Concept & 3D Artist
Freelancer
03/2012 – 04/2017
- Created detailed character and environment concepts for games and VR projects, enhancing narrative and world-building through visual storytelling.
- Designed and illustrated key art that captured the visual essence of projects, contributing to successful marketing campaigns and player engagement.
- Developed high-quality 3D models and textures using a combination of sculpting, modeling, and PBR surfacing techniques in Blender and ZBrush.
- Created visually distinct icons and logos, ensuring clear communication of in-game actions and branding, while maintaining a cohesive aesthetic that enhanced user interaction.
- Handled project development, asset creation, and optimization in Unreal Engine and Unity, streamlining 3D asset production pipelines to ensure seamless integration of models and textures, while optimizing lighting and performance for VR environments, resulting in enhanced visual fidelity and improved frame rates.
Concept & 3D Artist, Lead Artist
Reakktor Media (Black Prophecy MMO (PC))
09/2007 – 03/2012
- Created detailed vehicle and environment concepts, contributing to a cohesive and visually compelling world.
- Modeled and textured high-quality, optimized 3D assets using industry-standard tools such as 3DsMax and ZBrush, ensuring smooth integration into the game engine (Gambryo).
- Led the art team in developing high-quality game assets, ensuring alignment with the creative vision and project goals.
EDUCATION
Advanced Diploma in Graphic Design and Fine Arts
College of Graphic Design and Fine Arts Freiburg
08/2001 – 07/2006